This was a short Cairn 2e campaign, meant to do a number of things: serve as a simple starting place for players new to TTRPGs and intimidated by more rules-heavy systems; test out Cairn’s campaign structure; and test how a homebrew adventure would work out in such a system. The campaign lasted for 17 sessions, and in the course of the campaign, we were able to test out all of the Cairn 2e campaign structure systems: Hexcrawl travel Combat Procedural travel/dungeon crawling R