Interested in joining a game?
The following listings have space available for now, but act quickly to secure your spot! If the game you want doesn't have space, check back again after a while. You might just get lucky!
Dragonfall (D&D 5e) $20/session
In the world of Erathor, few things are known for absolute certain. One thing that was known--was SUPPOSED to be known--was that the titan gods were sealed away, never to wage war across worlds again.
But now, it seems, even that is not true. Rumors abound of mercenaries combing jungles in the south and east for powerful artifacts. Innkeepers whisper that kings and queens have fallen under the sway of mysterious forces. And strange beings from other worlds are invading cities and taking them for themselves. Are these things all simply the things that time has wrought, or do they signal the coming of a new age?
And what of the group of adventurers who just shipwrecked off the southern coast of the Ice Reaches? Perhaps they will change nothing. Perhaps they will change everything....
Table 1
Table 2
Scourge of the Wastes (D&D 5e) $5/session
Learn to Play
Private Game
Table 1
What was supposed to be a simple delivery job goes badly awry, and suddenly that simple delivery becomes a quest for truth, and a fight for survival. What happened to the village of Herit, and why is it suddenly... gone?
Shadows of Yog-Sothoth (Call of Cthulhu 7e) $10/session
It was supposed to be a normal night. You were at the winter gala at Miskatonic University, brown-nosing with rich donors, listening to speeches no one cared about, enjoying the free food and open (non-alcoholic) bar. They even got a band this year, a string quartet out of Glouster, which is unusually swanky for the penny-pinchers in charge of planning university events.
Then someone died, and all at once you were thrust into a mystery that grew stranger and more twisted the longer you investigated. Madness and misfortune dogged your steps, even across the sea, but the more you looked, the more you were certain that only you and your associates could stem the tide of horror that is barreling toward humanity.
And now you stand, off the coast of Easter Island, on a non-Euclidean monolith of otherworldly design. Below you, a vortex of water rages and foams as it rushes in and around and down the ruins of the ancient city below. You must kill the god that sleeps there, before it envelops the world in its embrace and swallows the world whole.
Table 1
The Old Quiet (Vaesen) $10/session
In 1845, the Oregon Trail was a path to freedom and a second Canaan to many in search of a new start. The promise of fertile farmland, lush fields and forests, and good mining drew many from all walks of life -- including you.
But while most travellers on the Trail seek their freedom and their fortune, your mission is quite different, for you have been sent to bring the Society west to California. There, the ancient mountains and primordial forests host all manner of spirits who will surely not take kindly to so many newcomers arriving so rapidly to their homes and holes.
And of course, who knows what spirits you might encounter on the Trail west?
Table 1
Down Darker Trails (Call of Cthulhu 7e: Down Darker Trails) $10/session
Private Game
It is April of 1865. The Civil War has just ended, but some people didn't get the memo, or refused to, so some small battles are still happening on the western fringes of the country, in Kansas and Missouri. It takes time for prisoners of war to be freed and find their way home. Communication is most reliable via letter and telegram. This is 3.5 years after the end of the Pony Express. The heyday of the Oregon Trail is past. It's been about 8 years since the Donner Party was rescued. Reconstruction is on the horizon. Lincoln was just assassinated.
The Old West era is in its infancy, fueled by displaced and destitute soldiers and those who fled the Civil War. Mission groups and settlers traveled to the west via the Oregon, California, and Santa Fe trails. And while the country expands and changes, driven by changes in fortune and Manifest Destiny, something ancient and terrifying stirs beneath the deserts of New Mexico....
Table 1
Raven's Purge (Forbidden Lands) Free
Private Game
Amanda learns to play/run Forbidden Lands using the popular Forbidden Lands sandbox campaign Raven's Purge. This is a private game with one spot remaining. DM on Discord if interested.
Coming Soon
Interested in joining a game but they're all full? Keep an eye on this section! These are games that are in the works. The higher up the list, the sooner the game will start!
Scourge of the Wastes (Vagabond v3) Free
Amanda brings her learn-to-play Dungeons & Dragons campaign to Vagabond to learn to play/run Vagabond v3.
Outpost 94 (Call of Cthulhu 7e: Icarus) $10/session
Mankind has reached the outer rim of the solar system, establishing outposts, mines, bases, and freight routes. But something doesn't want us there.
You are a crew member aboard the space freighter Icarus. On a routine transport mission through the outer solar system, you receive a new order, directing the Icarus to reroute to Outpost 94 in the Kuiper Belt. It seems the crew there hasn't been responding to transmissions. The Icarus is meant to dock, board, and report any findings.
And so the Icarus finds itself weaving its way through a field of asteroids toward its new destination.
And then you see it, anchored to a comet. A boxy, utilitarian habitat with a few docking ports around it. But something feels... wrong.
"Mayday! Mayday!" The call crackles across the comms. "Do you copy? This is Outpost 94. Mayday!"
You copy all right, but you're not sure it matters. Before you is Outpost 94, and everything is dark and still. Too still.
Teleported! (Vagabond v3) $10/session
You race through dark, twisting caverns, in pursuit of an enemy who has wronged you greatly. They take a turn up ahead, and you follow closely behind, crawling through a low, tight crawlspace that's filled with mud nearly to your chin. You see daylight on the other side, and you keep crawling, faster now, knowing you're soon to catch up with them. Closer... closer...
Except, that wasn't daylight, it was bright magical beams, a kind you've never seen before. And you're not in the caves, or even outside. You've emerged inside a building, at least four levels high, and at the center is a massive Tree, beckoning to you, "Come nearer, Adventurer, and receive your quest."
You've been teleported.
Scourge of the Wastes (Dragonbane) Free
Amanda brings her learn-to-play Dungeons & Dragons campaign to Dragonbane to learn to play/run Dragonbane.
Prey (D&D 5e/5.5e (Vampire the Masquerade: Bound by Blood) $20/session
The First Inquisition casts its dark cloud over 900s Britain in this ladies-only D&D 5e/5.5e campaign. Character classes will come exclusively from Vampaire: the Masquerade: Bound by Blood, as well as homebrew subclasses to round out the full 13 clan compliment. Because of the complexities of making so many subclasses, D&D Beyond will be required for this game.